Currently I’m learning Swift 2 and iOS Development. My first self written Swift class is a Countdown View with an animation.
A short collection of links about WebVR
More posts to come as I’m a bit into it…
What do I expect from 2016? Ok, short and again as a short list.
Game Development Finish at least 2 little games. Ship these games! Technology? Don’t know yet. Musik Keep it going with a band. And as a little challenge: Learn playing Blues Harp. More Hiking and/or Biking and in line with it: More Geocaching. Public Speaking I’ll focus on one or two talks at Barcamps or something similar.
Recap? Ok, but short and as a list! Public Speaking I had the pleasure speaking at seven conferences and one Barcamp. I visited Berlin, Munich, Mainz (Mayence) and Nuremberg. Job What a ride. Ups and downs, but always fun. 2016 will rock… Game Development Started at least two little projects. None of them finished. I’m still at HTML5-Games with Phaser. 2016 I want to dive into something new.
I love PhaserJS by Photonstorm. One of the best and most complete engine you can get for creating games with HTML5.
I’ve created a Boilerplate Project in February 2014 based on Grunt and a lot of tasks like concat, minimize etc. That’s nice, if you want to create a game to be distributed sometime. For me the setup was to “complicated” when I just want to create a small prototype or proof of concept.
2007: Steve Jobs announced the first iPhone. No SDK! Everything is HTML5! Revolutionary. But what do we have now? Native Apps in native App Stores. I love HTML5 based games. What should I do if I want my game to be distributed on various App Stores?
There are several possible solutions:
Install the App using HTML5 WebApp Manifest and put your game on home screen. Write a “wrapper” app using a WebView.